Unnamed - Prototype
Controls:
Mouse only, Right-click to rotate pieces, Left-click to place pieces.
There is a “Hold” button to store the current piece if you want to save it or use the next.
“Discard” will remove the current piece; be careful not to discard too many.
Game:
Each round is a new grid with a limited number of pieces.
You can hover over “Upcoming” to see what pieces you have left.
“Perks” add a challenge rather than helping you.
You can hover over the text “perks” to get a brief description of them. Currently, only 3 are available.
Meant to be a relaxing game with no time pressure but with new challenges after each round.
With inspiration from Balatro, I would like to have an “ending” but also be able to continue in an endless mode.
Please leave a comment if you like it and what direction you want this to go.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Terzom |
Genre | Puzzle |
Tags | Roguelike, Singleplayer, Tetris |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Development log
- Smaller grid and a goal (0.0.2)Sep 28, 2024
- Unnamed project - Tiny updateAug 16, 2024
Comments
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Nice concept. I was interested enough to replay it few times :)
Some questions/feedback from me:
Waiting for the next update :)
Thank you very much for you comment!
I just want to say that I agree with you and that this is an early stage.
What I struggle with now is what would the "end goal"? How do you win (or lose)? Do you have to reach a certain score or nr of pieces on each map?
Balatro really hooked me up and would be fun to have an endless mode, or until all the "perks" is activated. But like Balatro, there is a fixed amount of rounds until you win and then you can continue if you want.
And then I am thinking if I should have some kind of shop to buy additional pieces or other helping items that you can use?
Lots of ideas, just dont know if they fit or are any good. :)
Hope your development goes better!