Tegelfall (Prototype)
Controls:
You can play using only the mouse, but there are some keyboard shortcuts:
Right-click or press R to rotate pieces
Left-click to place pieces
Click on “Hold” or press H to store the current piece
Click on “Discard” or press D to discard the current piece
Hover over the upcoming 3 pieces to see the remaining pieces available
About the game:
Inspired by the game Chime, but without the focus on a timer. I've added elements that make the game more challenging after each round.
The game is currently in prototype/early alpha. Right now, I'm looking to gather feedback and see if I'm heading in the right direction. The art style isn't finalized, and the same goes for the name. “Tegel” means brick in Swedish, but I'm not sure if it's an easy name to remember or pronounce.
I have an idea to have a shop where you can buy helper items, extra pieces and maybe other things as well? Right now, I'm being quite generous by giving 7 pieces per round.
There are some bugs, if the screen goes black then you've likely encountered one.
I'm open to all kinds of feedback, suggestions, and ideas. For example, I'm not entirely sure what direction to take with the art.



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