Are you the chosen one to save the forest from evil that spreads its corruption?

Controls:
Mouse only. Click and hold and drag to move around the map to explore. 

Bug:
Before researching "???", make sure you have no dialogues open otherwise you will be stuck.

Credits:
Programming, Story, Gameplay and Art - Jan Mellström - Terzom
Music - Annabelle Iris Marais - umm_viking


Download

Download
ForestofCalamity_DesignDoc_GameJam2024.pdf 100 kB

Comments

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Video Review!
Video Review!

Is that a cutscene dannnggggg! Artwork and style is amazing, simple. I tanked the whole thing, Make a Hard Mode! Loved the world building and story!

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Thank you very much, glad you liked the intro, didn't had enough time to make more frames so it's a little laggy. Been thinking about the lore and gameplay so it would be little different than this version since the voids just keep coming. 

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I beat it! The concept of a real-time JRPG where you need to manage the state of the world is actually super compelling. Thank you for building and sharing!

Thank you!

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Nice game! I only wish there as more :) loved the combat background and that this page's background seamlessly blends with the forest in game!

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Thank you. Yes I wish there was more time in the jam. I might revisit and add more in the future.

Do it! I'm working on an updated version to upload when rating period ends. Just solving existing bugs and adding some content there was no time for. I challenge you to do the same :D

awesome game! I love the unexpected twist... this really could be fleshed out into a much larger game with different areas to explore. Really good foundations for a light rpg clicker experience, and the dialogue is funny :)

It was fun, love the background merging with the game window, nice touch. And i always welcome cheesy comedic stories 🤣. Excelent music too, i felt those 90's epic rpg vibes.

Thank you very much, I'll pass on the music credit to umm_viking! :)

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I got the question mark upgrade, and then scary music played but void stopped spawning and now there's nothing I can do.

Yeah the voids will disappear and a new boss void will come, but you need to scroll/drag down a little to be able to see it. Did not had time to implement any arrows pointing to where the voids was to scroll too.  

I scrolled pretty thoroughly and I'm still not seeing anything.

I am sorry to hear that. Here is a streamer who played and gets to the boss around 7min in the clip. You can watch that to see the ending or location of the boss. Not sure if you left any messages open that could cause a bug not to trigger the void? 

https://www.twitch.tv/videos/2047473664

I didn't get that dialogue.

Came to report the same bug. I just get the music and then I can't do anything anymore. I'll just restart the game though, because it's quite short and I did enjoy it :)

(6 edits)

First of all, thank you for playing Shade Strider and leaving such kind compliments.

I really enjoyed my time playing Forest of Calamity. I got heavy Paper Mario vibes from this, especially with the turn-based combat and the combat scene that reminded me of a theater stage.

Much of the artwork really made me warm and fuzzy. The castle was well designed, and you fit details onto it that made it feel truly alive -- a few animated details (flags waving, people bustling about) would be another nice touch if you continue working on the game.

Also, thanks to your art style, I felt the humor of the characters pretty intensely. They have so much personality and it's really endearing! The king is so goofy looking (which lends to his "incompetent" nature), the fox seems like a character I should probably be skeptical of, and I felt so bad for the poor goblin I slayed without the slightest hesitation -- was there an option for me to spare them? Another thing to tally in your win column is how well the forest background of the game blends seamlessly with the webpage's background. I don't want to take that for granted -- I really appreciate your attention to detail.

Boy, oh boy, that music was incredible! The boss soundtrack came out of nowhere and had no right to be so pumped. It absolutely slaps. There was so much tension there. Impending doom! Big bad boy! That, coupled with the screen shaking, made the game feel alive. More to that point, I would have loved to see your world-building in action with that opening cutscene. The text was interesting, and I think some background images or animations would have done that even more justice. I understand, again, that there is a time limit to this and I absolutely do not fault you for it. (It turns out that it was only displaying a black screen on Firefox, so I tried Chrome and it worked properly. I love the intro cutscene, great job!!!) Your team is creative and I want to see more of what you have to offer.

I can see your vision for how you want this to unfold, and I think you should absolutely pursue this further. If you are interested in finding a game artist, I would love to help you out in some capacity! But you don't owe me anything, and I hope that isn't an unwelcome thing to say. I just see so much personality in this game and it piqued my interest!

I want more. Jan and Annabelle, you have done a fantastic job and I am really charmed by this little game. Please keep up the great work, and remember that you're now officially game developers!

~Enteal

I love this! The battle system is great! Really really enjoyed this, definitely expand on this, I'd love to even be involved in the development, add more party members, more upgrades, really really like this a lot!

Thank you very much! Yeah, I wanted the yellow fox that you first meet to be part of the gang but did not had time to implement for the jam, but something to add in the future for sure.